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Wednesday, December 28, 2005

Basic RuneScape Runecrafting Guide

Runecrafting is a skill I personally consider "boring", but that's because I'm impatient and don't like running back and forth and back and forth and back and forth. However, the skill is also VERY VALUABLE especially for free world players, giving you a source of your own runes as well as a source of income if you choose to sell the raw rune essence to other players.

Rune mysteries quest

To begin RuneCrafting, you must complete the Rune Mysteries quest. The reward for completing this quest is the ability to teleport to the essence mines in order to mine rune essence.

Rune Essence is "blank runes" - the raw material you will use later use to make different types of runes. You mine it with a regular mining pick and get mining experience for collecting it. Rune Essence, however, do not "stack" in your inventory like the final runes do.

Collecting Raw Rune Essence

Once you have completed the Rune Mysteries quest, you can enter the rune essence mine from any rune shop by speaking to the magic shop owner and asking for a teleport. The fastest way to the mines is from Varrock east bank, going southwards from the east side of the bank to the Rune shop where you find Aubury, who can conduct the teleports.

As with many of the NPCs that perform functions, you can right-click on Aubury and select the teleport there, instead of going through the entire conversation with him.

It's a good idea to collect several hundred or even a thousand or more Rune Essence before moving on to the next stage of actually creating the runes. Rune Essence can be sold if you end up having too much, but having too little and having to go back just as you're a few XP away from the next RC level is frustrating.

Talismen and Tiaras(air, earth, mind, fire, etc)

Before you can make runes, however, you need to be able to gain access to the Rune Altar. You may find the entrypoint within RuneScape with no problem but without the right Talisman or Tiara, you can't get in to get to the actual altar.

Here's a list of known monsters that drop talismen of various types:

  • Air: Wizards, Goblins
  • Mind: Dark Wizards, Imps, Wizards
  • Water: Dark Wizards, Wizards
  • Earth: Men, Women, Wizards, Rogues, Lesser Demons, Greater Demons, Al Kharid Warriors
  • Fire: Skeletons, Dark Wizards, Wizards
  • Body: who cares, they're useless, nobody buys them.

The Talismen are a base component part of the Tiaras as well. You can create non-magical Tiaras from silver bars it's true, but Tiaras aren't really useful in runecrafting until you've combined your talisman with the tiara, to create an "Air Tiara" or "Earth Tiara" or "Nature Tiara". Tiaras were created to allow players to wear their "key" for gaining access to the various rune altars around RuneScape. By wearing the tiara, players can enter rune altars with a regular left-click instead of a 'use-click' combonation like with the Talismen on their own. Also, since they're wearing their Tiara instead of holding it like the Talisman, there's an extra space in player inventories for more Rune Essence.

And with 28 spots in our backpacks, every spot counts!!

If you haven't started RuneCrafting at all and want to get into it, the information I've provided above will keep you busy for a little while, and that'll give me a chance to write up Part II on this theme.

Questions? Comments? Criticisms? Leave a note!

1 Comments:

At 12/30/2005 02:02:00 PM , Anonymous Anonymous said...

Firstly, you must decided if you are in the rune crafting business for making money or facilitating your mage advancement.

If it is about money, stick to mining ess. You can get 20 to 30 gp per ess, with the higher end associated with 1K plus inventories. (Rune Crafters dont want to waste their time with small orders) Making money in the F2P worlds from rune crafting is tough at best. Firstly, the elemental rune, air, water, earth and fire are cheap. This is mostly due to the fact that staffs replace their role. However, the most common of these rune is the Air. Most spell requires an air rune. Secondly, Mind Runes are required for the "strike" spell and are good for early advancement of magic. However, the demand for this product is quickly deminished when the mage advances to the "Bolt/Chaos" and "Blast/Death" which can make a rune crafter good money. However a f2p rune crafter does not have the luxury to craft either chaos or death runes. At the end of the day, you can mine ess and sell it for 20 gp. Or you can mine ess, then run to an altar, make a rune and sell it for 20 gp. So unless you are planning on becoming a member, do not rune craft for money making, just mine ess.

Rune Crafting for Mage advancement ,on the other hand, for the f2p world is beneficial. Even if the air rune are only 20 to 40 gp that mean a 1000 airs will cost some 20,000 to 40,000 gp. This is pricey stuff to advance a level. Unlike advancement of skills such as mining, raising mage cost more than what you gain at first. Making money as a mage occurs at level 54 with High Alchemy. It take alot of spells, ie rune to reach that lofty goal.

So mine your own ess (Several K's), make your own air and mind runes (try to maximize efficiency by making airs when you can make 2x's then switch when mind are 2x's etc), and buy a fire staff. Then get busy killing stuff that drops runes, (dark wizards south of Varrock are a nice start)

Drawrof1

 

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