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Friday, January 13, 2006

RuneScape Mining Tips

Here are articles written in this blog as of January 13, 2005, that have to do with the topic of Mining on RuneScape. There is also crafting information tied in, but mainly the topic is Mining.

2 Comments:

At 1/13/2006 02:28:00 PM , Anonymous Anonymous said...

A couple of tips (low level and f2p)

1.) make sure you are naked (no equipment), wielding pick axe, and have an empty backpack. You should always mine a full load of 28 ores for each run. Raise attack level accordingly so you can wield highest possible pick.

2.) DO NOT MINE ORES YOU JUST LEARNED TO MINE. Although mining iron gives more experience than copper or tin, the competition for this product is much greater. Iron can be used for steel and iron products. So before you leap to mining and smithing iron, keep with the copper and tin for a while. Firstly, you will most likely have higher mining skills than other cu and sn miners, so in highly competitive areas you will get the ore more often than not. Secondly, you will fill your back pack much quicker. Even though you get less experience per copper or tin or than iron, you will get more experience because you will mine more.

ie. spend 20 minutes competing with other iron miners in SW Varrock, attempting to fill backback gets you 28 iron ore(980 mining experience) and avg. 14 iron bars (525 smelting/smith experience)

or spend 20 minutes mining 2 loads of copper and 2 loads of tin in SW Varrock, you get 56 copper and 56 tin ores (1960 mining experience) and 56 bronze bars(1047 smelting/smithing experience)

I am assuming that you will have less competition and will acquire more ores, because you can mine them faster. The numbers are theoretical and no actual numbers, and are used to illustrate a point.

3.) If you are mining lessor ores then do not be afraid of busy worlds. The more players in the world the faster the ores will respawn. If you can mine copper and tin in World 1, chances are that all the rocks will be vacant.

 
At 1/13/2006 03:27:00 PM , Anonymous Anonymous said...

Mid to High Level, member advice.
Please note that I am a level 90 jack of all trades.

I have the following stats:
73 attack (can wield rune pick axe)
72 mining (can mine adamite)
62 smithing (can smith mith kite or mith claws plus draven stout)
57 crafting(can craft Diamond Necklace but never do, i make rings of life)
67 Magic(High Alch and Enchant Diamond or Dragonstone with magic pot)


Here are some Tips
1.) Follow the yellow brick road. Having completed the Family Crest and the between the rock and... quests, one has access to very quick smithing experience. Choose the Gold Gauntlets from the brother in the scorp mine and you now gain 56.2 smithing experience for each gold bar smelted. This is a little less than the combined smelt/smith experience for a mith bar. However, one load (28) gold bars gives 1574 smithing experience, while one load of mith(5 mith and 20 coal) gives 400 smithing experience, admittingly it take less time to smelt. Futhermore the gold mine in the between a rock has tons of gold and takes no time to fill backpack.

2.) Superheat Swamp Mith Sorties.
Wield a fire staff and ring of dueling, carry in back pack rune pick, 24 nature runes and Lumbridge Tele runes. Tele to Lumbridge, take short cut through fence, and run to lumbridge swamp mine. Normally this mine is pretty empty. Now mine the 5 mith rocks, and then the coal while waiting for respawn. When you have 4, 8 or 12 coals, use superheat to make a mith bar. Continue to do so until you have 24 bars. It will get tight at the end so you may have to drop one or two bars for a bit to allow for 4 space for coal. Once all mith is full, fill two more spots with addy, mith or coal, then unwield ring and tele to CW. Note if you are wearing the Ammy of Glory make sure you bring a chisel. You get experience for cutting gems, and you may as well if you are going to drop the gems. Just drop your chisel when things get full.

3) Maximize your High Alchemy.
When you are smithing an item, make sure that it make the most bang for your buck. Smithing experience depends on bars smithed rather than items created. 1 bar items increase in value, then you can create 2 bar items, however it sometimes makes more sense to continue to make 1 bar items because they make more money. Note that I dont put a value on the cost of a nature runes for I counteract this with the magic experience I gain from casting the High Alch spell. It is a personal choice. I also runecraft my own natures.

So for example. at level 55 smithing you can smith a 1 bar mith Sword or a 2 bar mith Scimitar. When you high alch you get 507 gp per sword or 1014 gp for 2 bars. However, the scimitar only gives 624 gp. This is a 390 gp deficit. Which if you allot a 300 gp value to the nature, it pays for itself and give bonus magic exp. So look to smith items that give max. high alch values for there bars. Certainly avoid the "first" step ups in bar categories.

eg. Mithril bar level maximums.
1 bar - Swords (507 gp per bar)
2 bars - Sq. Shield (468 per bar)
3 bars - 2-H Sword, Skirt or Legs (520 gp per bar)
5 bars - Always more value in a category, Platebody (622 per bar)

AVOID
2 Bars - Scimitars and longs
3 bars - Warhammers and Battles Axes

 

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