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Saturday, December 31, 2005

Basic RuneScape Runecrafting Guide, Part II

If you haven't read Part I of "Basic RuneScape RuneCrafting Guide", please go back here to check it out. Especially if I seem like I'm assuming knowledge here.

Finding Rune Altars

If you have the Talismen, you can right-click on them to get a general hint as to what direction that rune's altar is from where you are. If you were patient you could find all of the altars this way, by right-clicking, choosing "locate" and moving according to its instructions.

Or, you could refer to this list and get more detailed information about where to go, using the talismen only as a "last few metres" way to find the altar if you're just not seeing it but you know you're in the right area. Here's the list:
  • Air temple - Southwest of Falador's south gate.
  • Mind temple - Northwest side of Ice mountain, near the edge of the wilderness (but inside safe territory).
  • Water temple - West of the mines that are south of Lumbridge, in Lumbridge Swamp.
  • Earth temple - Northeast of Varrock, west of the gates leading to Canifis.
  • Fire temple - West of the dueling arena in Northeast Al-Kharid
  • Body temple - who cares, does anyone use them?

Creating Runes

Air Runes

When you first start out, the only rune type you can create is Air Rune, so we'll start with that one.

Air runes are the basis of many spells (attack, teleport, enchant), and therefore are a great rune to spend your time and experience "running" for a while, if only for your own needs.

The best route is to start at Falador East bank. Follow the path south and out of the southern Falador gates. Go southwest after you exit the gates. You should easily find the Rune Altar entrance.

Mind Runes

Mind runes are used for low level attack spells. To make them, you need level 2 runecrafting.

There are two routes you can take to get to the Mind Rune Altar - a super-safe route and a slightly-dangerous one. Of course, the slightly-dangerous one is considered the faster of the two routes, so I'll start with it:

Start in Edgeville bank. Go northwest into the wild and go around Ice mountain. Walk out of the wilderness and the mind rune altar entrance isn't far.

The second option is to start from Falador West Bank, head north, then take the eastern branch once you're outside of the city. Progress over [FILL IN HERE]. This route doesn't involve you entering the Wilderness at any time.

Water Runes

Water runes are another basic rune, used for curse and binding spells. To make water runes, you must have level 5 runecrafting.

The fastest route for non-members is to start at Draynor Bank. Follow the path east, and then south, following the water until it branches south. Continue going into Lumbridge swamp and continue east. The ruins are southwest of the entrance building to Zanaris/Lost City. Members who have completed the Lost City quest can use the bank there and will find it faster than returning to Draynor.

Earth Runes

Earth runes are also commonly used in curse spells and binding spells. To make earth runes, you must have level 9 Runecrafting.

The fastest Route is to start at Varrock's East bank. Follow the path out of the city, east. Follow the path north until you find a dead end. Go east, the rune altar entrance is in the middle of several trees. They are northwest of the Gate and path leading to Canifis.

Fire Runes

Fire runes, like air runes, are also a very commonly-used rune. To make fire runes, you must have level 14 Runecrafting.

There are two fast routes for making fire runes, I will start with the non-member information as most readers have requested it that way:

Start at Al-Kharid bank and go north of the Gem stall. From there, go northeast, following the fence for the dueling arena northward, past the path leading into the arena. You should be able to find the rune altar entrance easily.

Conclusion

While there are more routes to speak of and runes to create, I'm mainly keeping my information targetted towards non-members. Sometimes I have entries that write about why I enjoy being a Runescape Member, those are meant to entice you non-members to register ;)


Happy New Year all!

4 Comments:

At 1/03/2006 02:43:00 PM , Anonymous Anonymous said...

Member Runecrafting experience is gain fastest by the Fire Rune/Dueling ring circuit.

1.) From anybank with dueling ring in backpack and wearing Fire Tiara, withdraw 27 ess. (also fill all abyss pouches)

2.) Rub dueling ring and tele to Al Kharid.

3.) Run north to Fire Altar, create fire runes.

4.) rub dueling ring and tele to castle war.

5.) deposit runes in bank

6.) repeat 1 to 5

I find this technique is great for raising runecrafting levels for high level crafter/mages who have access to the shilo gem rocks. I never have a shortage of emeralds or dueling rings in the bank. The creation of the rings give experience in mining(both gems and gold), smelting(gold), crafting(cutting gem and ring), and magic(Enchant Jewelery level 2).

 
At 1/13/2006 09:29:00 AM , Anonymous Anonymous said...

I was finally brave enough to try the wilderness route while crafting minds and wow, what a difference! The wilderness route is *much* quicker than the normal Falador route.

Here are some tips that might make things safer for you:

When you try this route for the first time, do it naked! This way, you risk nothing but a trip to Lumbridge. If you run this route properly, you will never encounter aggressive npcs.

Go to a "market" or "running" world. People typically go to world 1 to buy and sell stuff, not to pk. I ran this route on world 66 (member's law running world) with no trouble at all.

Along the same lines, wait 'til late. Less players = less pkers.

While running this route, I always made sure that I had 50% run left in case I needed it.

I ran the route "naked" so I was only risking the essence or runes I was carrying and could maximize my running time. I read some advice that suggested one wear the best ranger class armour that one can. This makes sense to me as it's light and a mage pker using snare or entangle is your biggest threat. Maybe body armour, legs, and a decent, light weapon? Any advice from someone more experienced here?

These are just my personal thoughts and opinions, but keep in mind, I'm a rookie!! Let me know if you have any tips or I got it wrong.

One thing that I need to learn more about is the escape routes while running this route. Right after leaving Edgeville, I'm pretty sure that if I ran south, I'd end up in the Monk Sanctuary (which is good). Moving further west, I don't think one would want to run south and end up in the Black Knight's fortress, this would be bad, right?

 
At 1/16/2006 05:40:00 AM , Anonymous Anonymous said...

hey!!tell me a website wer i can download runescape millons guide for free!!plz! or tell me a site how to download a item duplicator for rune scape for free and from which site!!k
i am waiting for the request!

 
At 4/16/2006 03:05:00 PM , Anonymous Anonymous said...

Even though it is the lowest xp.
I have found crafting airs very profitable
i am now level 36 rcing so i can make 4 airs per ess
i buy all ess at 30 each this then turns into 4 airs which you can sell for up to 20 each sometimes higher
4x20 = 80 - 30= 50gp
i bought 10k ess thats 500k :p
so i am making 50gp profit for every ess i buy

 

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